Wednesday, December 5, 2007

Timed Writing

My topic for project three was the pitfalls of college independence. Financial management is the most common struggle young adults face. I used various different mediums to support my theme: a blog, letters to three organizations that relate to college issues, and a fable. The main purpose of project number three was to inform my audience about common issues faced by young adults in today’s society.
The blog that I created was titled The Pitfalls of College Independence. My blog consists of a variety of information that is relevant to my topic. Organizations that I found to relate to college were FAFSA, IEFA, and NAFSA. I wrote to these organizations to thank them for helping future college students afford college tuition, and giving them the opportunity to receive a high level of education. Another thing that was posted on my blog was my research paper, in which I took a deeper look into common college struggles and how they are handled. The fable was aimed at a target audience of fifth through eighth graders. To teach young children responsibility, I chose to create a board game that teaches children how to behave and succeed. The board consists of numerous squares, which are either a good deed or a bad deed. If a player lands on a good square, they receive a small piece of candy. If a player lands on a bad square, candy is taken away from them. I think that this will teach kids what not to do in today’s society, and what is considered correct behavior in society.
To guide my construction of project number three, various tools and ideas were used. I posted all of my ideas on my online blog so that other viewers could see them. I am looking forward to adding video clips or other appealing extras to make my blog more eye-catching.

Monday, December 3, 2007

Fable

For my fable, I chose to do a board game to teach fifth through eighth graders about responsibility. Here are the directions.
This board game is aimed at helping fifth through eighth graders learn about responsibility. Each player is to pick a game piece. All players roll the dice to see who goes first. Whoever roles the highest number will go first and so on. Each player is to start with five pieces of candy. After they roll their dice, they are to move however many spaces they are told to. Each box on the game board has either a good or a bad deed. If the deed is good, such as you finished all of your homework, it will say take one piece of candy from the pile. If the deed is bad, such as you forgot to feed the dog, you must give away however many you are told to. There are three free spaces on the board, where you do not collect or give away any candy. If you land on the spaces that say either go to principles office or detention, you lose your next turn. The goal of the game is to have the most pieces of candy at the end. When the game is over, you can eat whatever chocolate you have left.